![]() I also like to make the backgrounds fairly fluffy so for this particular pawn he was a farm hand in his youth and a stalwart farmer in adulthood. Given the popularity of Prepare Carefully, I'd be very surprised if it didn't get 1.3 support - but that's gonna take time, and 1.3 hasn't even officially released (outside of its Preview beta version) at time of writing. These are issues that weve read about but havent figured out whats going on yet. These are the issues that weve confirmed and are working on fixing: None right now. Specialization is more interesting than generalization because it actually makes it difficult for you when one of your few specialists is down with injuries or an illness. Post any issues that you may be having with the 1.3 version of the mod, and well try to fix them. these and other personal rules help me make varied, interesting presets and ensure every colony provides a unique experience.įor example, in one of my latest colonies I have a pawn that's a claustrophobic teetotaler with a green thumb(custom trait that increases plant related stuff) with the following passions:Īll the minor skills are no higher than 7 with the burning at a solid 10. Some traits are largely inconsequential and I toss them in for fluff: things like kind, gay, etc. I have 1 negative trait for 2 positive traits unless the positive is really good then I make it 1:1. Unless I have some obscene negative on a colonist like incapable of dumb labor I only allow 6 total flames for passions so I usually max out at 6 minor, 3 burning, and everything in between. I set rules for myself when using it because making every one of your starting colonists a swiss army knife invalidates recruitment aside from the militaristic aspect of it. It contains components that allow modders to do many new and different things to RimWorld. The JecsTools library adds components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more This is a tool designed for modders, it will not add content to your game. If you enjoy what you've started then its all good Author of the JecsTools Library: Jecrell. Not really cheating but then I gave all of them wings, and 500 survival meals, along with a ton of supplies. I kept the two soldiers, got rid of the child, and made 6 other pawns which I initially randomized to get a good mix of traits, but guided on which worktype I needed filled. I tried that and it worked after removing around 50 quality of life mods but normally it didnt work. As I use almost 170 mods, I have it placed somewhere at the end of my mod list after mods like Psychology, if you use that. So I just eventually made it a squad of 8. Instead of removing some mods, try placing Prepare Carefully somewhere else in the mod order. I kept adding on mods and resetting, and just got tired of the early-game grind, waiting for visitors and prisoners to recruit. In fact, in recent playthroughs I had two genetically-engineered soldiers crash with a child which they're protecting, and since neither of the soldiers were good in social, the child was the one becoming royalty.īut I added Dub's Bad Hygiene since I wanted a little more immersion. ![]() I'm both.Īt first I didn't make them good. When you bork one too many saves that progressed for a couple of years because you want that new shiny mod that puts a lung implant in your colonists' brain on load, you begin wishing things could start off faster.
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