DEV NOTE: We’ve made significant tuning changes to zone coverage, specifically deep zones to better balance the deep passing game and increase anticipation of deep zone defenders.1 (Outside) Receiver too long even when the receiver was no longer a deep threat. Fixed an issue causing outside Deep Third defenders to leverage the No.Extended the distance that a Deep Third can look inside when anticipating Deep Crossing routes coming from the opposite side of the field. Tuning to allow faster top-end strafe speed for defenders in Deep Zone.Tuning to improve ‘turn and run’ to better anticipate vertical speed threats.Added Gen 5-specific Change of Direction animations to locomotion which will improve a defender’s ability to transition from strafe to run quicker and smoother to help defenders get into position to play the ball quicker.This change prevents defenders getting faked out during this early segment of the route. There was significant separation resulting from this release and cut when close to the line of scrimmage. Tuning to fakeout logic on Inside Release Post Routes (S-Posts).Updated the facing direction of Deep Zone players so they’ll face the ball rather than just the line of scrimmage, which will help Deep Zone defenders turn in the appropriate direction when covering deep routes.Tuning to Deep Zone logic in Cover 1 to react quicker to Deep Over, Post, and any other deep crossing routes.
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